10th edition of the Ubisoft Constest (2020)
Theme : Generation
Art Direction : 1930 Cartoon Style
(Based on the game Bendy and the Ink Machine)
Softwares used : 
- Maya
- Adobe Substance Painter 
- Unreal Engine 4
My tasks : 
- Research of the art style
- Character concept 
- Modeling, UVs and textures of objects 
- Character modeling, UVs and textures 
- Level design
- 

Game Poster

References

Characters concept art
Characters' model
Enemies' model
Modeling of all the assets
Simple textures made with a Smart Material I created
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